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9+ years of experience building multiplayer, live-service, Web3, and high-performance games with Unity.
2020 – 2026
Salvay
Gamination
2016 – 2018
Bibrow
2020 – 2026 | Remote
Led development of multiplayer, live-service, Web3, racing, shooter, card, and competitive game systems using Unity.
Multiplayer FPS • Mirror
Real-time multiplayer FPS featuring combat, matchmaking, server-authoritative systems, and social multiplayer features.
Tactical PvP • Unity
Tactical card game featuring hex-board combat, modular abilities, progression, economy systems, and scalable gameplay architecture.
Kart Racing • Photon Quantum • Web3
Six-player multiplayer kart racing with matchmaking, abilities, replay systems, ECS-based UI, and Web3 integrations.
Live Service • AWS • Multiplayer
Multiplayer horse racing game with AWS backend, player progression, live events, monetization, and production support.
Racing Simulation • AWS • Multiplayer
Live racing simulation with backend integration, multiplayer synchronization, monetization, and ongoing content updates.
Match-3 PvP • Colyseus
Server-authoritative multiplayer match-3 game with matchmaking, tournaments, synchronized states, and leaderboard systems.
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